In case you've got nothing to do with game development and you're just a gamer, you probably don't know what Unity is. Or, if you're a Linux user, you might think I'm talking about Ubuntu's Desktop Environment. I'm not.
The short definition is that Unity (or Unity3D) is a game development tool. And it's been okay so far. But with the release of Unity 4 (coming sometime during the following months), this tool will become much better. If up until now it sort of managed to keep up with the industry, now it's ahead of it. This new awesome version comes with state of the art features.
Two of these features are support for DirectX 11 and for Shader Model 5, which means far better graphics - finally comparable to AAA titles (hit games). There are many more additions to graphics-related features and also better performance in this area.
But the most important feature of this release - and what makes it a leader in the indie tools domain - is the new animation tools included. It allows for amazing animations to be created and bound to characters in mere minutes. This animation system is called Mecanim, a technology developed by a company purchased by Unity.
Oh, and one more thing - Unity 4 now allows deployment of games on Linux.
For more information, make sure you check out the link above.
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